

Megaman X is a 12-stage platformer from the early 90s, and cost about £50. Elemental weaknesses are overused anyway. I don't think they need to be intuitive, only our need for them to be out of a sense of order makes it seem odd. Storm Eagle is weak to the chameleon sting, whenever be flies onto the screen it's always a set distance away from X that the weapon will hit him.Īt least this is how I always saw it for years Spark Mandrill is weak to shotgun ice, he attacks by dashing jumping over him and shooting the weapon at the wall will have it ricochet back and hit him.Īrmored Armadillo is weak to the electric spark, the attack has the ability to run up the walls if it misses, and armored armadillo has an attack where he rolls around bouncing into the walls. Sting Chameleon is weak to boomerang cutter, when he clings to the walls he's always at the perfect hight to fire your boomerang on the ground and then dodge his attacks while it circles back and hits him. Launch octopus is weak to rolling shield, when running away from his whirlpool attack you can fire it and it'll bounce off the wall and time perfectly to hit him when he finishes that attackĬhill penguin is weak to fire wave, the attack has exactly enough range to destroy both of his ice sculptors and hit him at once.įlame mammoth is weak to the storm tornado, the attack is long enough and stays still that flame mammoth will often jump into it.īoomer Kuwanger you already mentioned (teleports and is weak to homing missiles) You can also cut off launch octopus's tentacles the same way.Īlso op the weakness aren't really meant to be elementally driven but attack pattern driven for the most part

Maybe I'm just so used to the typical RPG Pokemon-style weaknesses that Mega Man's took me by surprise.Īnyone else figure out the Boss Weaknesses on their first try? It sort of removes the fun of Boss Weaknesses when, instead of being intuitive and easy to figure out, you gotta trek through the level and then switch quickly between your Weapons to figure out their weakness, and even then it seems some of the Bosses don't have unique animations when hit by their weakness, so you aren't sure if you're doing more damage than usual and you need to test all your weapons while the boss attacks you while unfocused. Storm Eagle is weak to Sting Chameleon's don't know. Personally since he camouflaged against leaves, I thought Storm Eagle was his weakness as it could blow his cover away. Sting Chameleon is weak to the Boomerang Cutter, although, as I stated, it'd seem more sense to be the opposite. Instead you might think, being a bug, Sting Chameleon's weapon would be effective. This makes sense, sort of, since he constantly teleports around, but you don't know he can do that till you reach him. Ice, Electricity, cutting his arms off with the Boomerang, all of them seem more sensible to me.īoomer Kuwanger is weak to the Homing Torpedo. Launch Octopus is weak to the Rolling Shield. Could you possibly freeze the Octopus? Clip the wings of Storm Eagle? Nope, take down the Electric Boss.Īrmored Armadillo is weak to Spark Mandrill, even though shocking Launch Octopus seems more logical since water conducts electricity. Chill Penguin is probably the first level you'll go to since, well, a Penguin seems weak, and he is weak, and then you've got 7 other Bosses and no clue who to use the Ice Attack on. Spark Mandrill is weak to Ice, for some reason.

And because Storm Eagle's level is filled with Fire Wave-destructible blocks, you'd assume it's the other way around or something. Looking through the Weakness Guide of GameFaqs, I realize, like, none of the weaknesses really make sense except for Chill Penguin being weak to the Fire Wave.įlame Mammoth isn't weak to the Water Boss's attack, but instead to Storm Tornado. In fact there were only like three Mavericks (Armadillo, Mandrill and Chill Penguin) where I even noticed I had found their weakness weapon by unique animations, sometimes it seems like none of my weapons seemed to do much, so I just spammed the Homing Missiles. Just downloaded Mega Man X off the Wii U, haven't played it in years, so I went in mostly blind.I managed to get through to the end of the game without too much difficulty, but one thing I noticed was that I had NO CLUE what weapons to use against the Mavericks.
